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Silvia Zuffi

is a postdoctoral researcher

at the

Institute of Applied

Mathematics and Information

Technologies

in Milan, Italy. Her

current work focuses on 3D models of

animals, and her CVPR paper is a joint

work with

Angjoo Kanazawa

,

David W.

Jacobs

and

Michael J Black

.

We talked with Silvia about her current

work, and she told us that “

there are

many models of the human body, but

so far, there is none for animals

”.

However, there are many applications

in different fields where animal shape

and motion capture can be useful, like

studying animal motions in biology, or

applications in entertainment.

The main difficulty that has prevented

the development of 3D animal models

so far is the data acquisition. You

cannot simply follow the same pipeline

as you would do for creating 3D scans

of humans. There, data acquisition can

be done by inviting people to your

research lab, asking them to stand still

in a specific pose, and then making a

3D scan of their body - but you cannot

ask the same thing of a tiger.

To efficiently overcome this problem,

Michael Black

came up with the idea

of scanning toys instead of real

animals. The advantage is that they do

not move and you can easily scan

them, but this also means that they

might not be in the pose which you

want to model, because you cannot

scan thousands of toys in all possible

shapes. For training the model, you

need to put all the 3D scans in vertex-

to-vertex correspondence, which is

called “registration”. This is easy to do

for humans, if you have many scans of

the same pose. Toys are all in different

poses, however. To make the 3D models

useful

for visual

and graphical

applications, Silvia and her co-authors

propose a method which allows them

to align the scans of animals with

different shapes and poses.

One topic of future research that Silvia

sees is to tackle the problem of

learning how the animal body deforms

with changes of pose. This cannot be

learned well with toys since they are

static, so it remains an open question

of how to get scans of moving animals,

to get pose-dependent deformation -

without having to bring wild animals

into a lab. She concluded our interview

with the words: “

It was great to build

the model. Now we want to extend it

to a lot more type of animals

”.

If you want to learn more about

Silvia’s work, go to her spotlight

presentation today at 08:54 in the

Kalākaua Ballroom.

Tuesday

Silvia Zuffi

25

3D Menagerie: Modeling the 3D Shape and Pose of Animals