14:45-15:45 OMeGa: Joint Optimization of Explicit Meshes and Gaussian Splats … 14:45-15:45 Occlusion Boundary and Depth: Mutual Enhancement via MultiTask … 14:45-15:45 Broadcast2Pitch: Game State Reconstruction from Unconstrained … Poster Session 3-18: Large Sign Language Models: Toward 3D American Sign … Poster Session 3-93: Gen-AFFECT: Generation of Avatar Fine-grained Facial … Poster Session 4-13: Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable ... Jorge’s picks of the day: Jorge Lopez-Moreno (first from left) is a professor and head of the Multimodal Simulation Lab (MSLab.es) at Universidad Rey Juan Carlos in Madrid, Spain. For today, Monday 9 2 Jorge’s Picks DAILY WACV Monday Posters “My research sits at the intersection of mechanical simulation and rendering. I work on developing techniques to replicate and edit the appearance of real-world objects - and people - including their geometry and material optical properties. While most of my work is rooted in rendering, it often combines ideas from computer vision and machine learning. I’m particularly excited about real-time applications, and about building tools that support fashion and art design as well as visual effects. One of the best parts of my job is exploring these ideas together with my PhD students and seeing their creativity turn into new projects.” “This year at WACV I’m attending with three of our students - Henar, Pablo, and Mario. Today we presented two projects: AutoSew, a method to automatically stitch 2D patterns into a garment developed with Adobe Systems, and PHYSPLAT, a framework for photorealistic hybrid simulation of real and synthetic elements using 3D Gaussian Splatting, in collaboration with the Arquimea Research Center.” “When I’m not doing research, I enjoy martial arts, painting, and playing videogames with my kids - although they usually end up beating me.” Orals
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